Back in the early days of disc-based gaming, companies weren't afraid of sticking a "Now Loading" screen in your face every two minutes. Now, companies employ stupid tricks to avoid them. Here's the worst ones:
8- Katamari Damacy's King of Cosmos chatter
Admittedly, the King's loading screen appearances were a welcomed interruption at first. However, as with all loading screens, they got extremely repetitive and obnoxious. At first we laughed at the King and his nonsensical statements. Eventually phrases like, "Maybe We'll invent a Cosmic Esperanto." made our eyes roll back into our skulls. These wouldn't even make the writers of SNL laugh. Shut your trap and just let us roll some more buses, dad.
7- Tony Hawk's American Wasteland's tunnels
Back in 2005, Tony Hawk's developers made sure everyone knew their latest skateboarding cash-grab had NO STAGES and NO LOADING, even though it totally had both. You see, when your skater wanted to go from one "part" of the city (read: stage) to another, he or she would have to skate through an unimaginative hallway or tunnel filled with weak trick lines. Oh, and lots of disc spinning noises. Of course, you could skip those and hop on a bus, where you could walk around and do nothing. But hey, NO LOADING!
6- Castlevania: Symphony of the Night's corridors
While they aren't the worst offenders in the world in terms of masking load times, Symphony's empty corridors offend us from an interior decoration standpoint. Can you imagine Drac telling his designer "In between the room with the two giant demon dogs and the five-story high floating platform terrace, can we get a ten yard corridor where NOTHING FUCKING HAPPENS? That'll really throw my son off my trail."
5- Metroid Prime 3's slow-opening doors
At first we weren't sure about this one. It seemed like Metroid Prime was glitching. Did the developers forget that when you shoot a door it should open? Eventually we realized that the delay between shooting a door and it opening was, in fact, an improvised loading screen that would have you standing idly by for up to five secods. This occasional, yet unbearable wait became even worse if you were trying to escape an enemy-filled room rather than just running about in a fit of exploration.
4- Assassin's Creed's fog
The first thing that came to our minds when we encountered this screen was, "Oh, how quiant. Yet another unecessary, convoluted plot feature to drag this game down." Instead of having Altair wandering aimlessly through the fog of his memories, they should have just plastered the screen with images of Jade Raymond dressed as a schoolgirl pouting. That would probably make a little more sense. And by "make a little more sense", we mean "make us aroused".
3- Fighting game versus screens
During the days of Street Fighter II, we welcomed versus screens with open arms. Getting to see large, detailed portraits of characters that looked decidedly better than the four-inch sprites in karate getup was a treat and a respite from the fight. Most importantly, they were short, as they didn't buffer any load times. Now, with fighting games leaving the arcade and originating on consoles, we're forced to look at the same characters we've been gazing at for a decade now, except now the versus screens seem to stretch on just a bit too long.
2- Mass Effect's elevators
You know what's worse than suffering through a long elevator ride? Suffering through a long elevator ride knowing that the fate of the entire universe rests in your hands. And yet, that's exactly what you have to do in the Mass Effect. Never mind that it's set thousands of years in the future and that humans have mastered inter-stellar travel: they just can't seem to get a firm grasp on elevator technology.
Yes, we're aware that each area in Mass Effect is huge and the elevator rides are necessary to disguise the fact that they're being loaded but couldn't they have come up with something a bit more inventive? Heck, we would have even settled for a flight of stairs because at least we'd be actively moving around instead of just standing there, staring at the wall.
1- Resident Evil's doors
As far back as we can remember, Resident Evil was the first game to really stylize its loading screens. The suspenseful door scenes were innovative and added a lot to the atmosphere of the original game. But, when we had to traverse the entire map for a single item, we'd play for about an hour, and fifty minutes of that would be spent watching a door slowly creak open. To exploit the door-phobic market they should just rename this game, Resident Evil: Doors.
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Comments
The Jade Raymond site blows my mind.
GTA. Welcome to loading screen. It was always annyoing when your in a police chase and your flying through the air. Suddenly YOUR IN PORTLAND! Yea, I totally don't care. I would really love to be making a perfect escape. *Flys off bridge because he was pissed at loading screen.* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH! *Drowns.* SON OF A! *Throws controller into tv.* (Is that correct?)
Wave race: bluestorm for the gamecube had the worst loading screen
You guide a bubble-type thing around the screen that seems to magnify the background image of the name of the course. I always found it annoying and extremely pointless. They would have benefited from just a standard loading bar..
Both Quake and Quake 2 on the N64 (a system that supposedly had no loading) made you sit through a small screen that said building. See it wasn't loading, because the 64 didn't have load times, it was building. Doesn't that have a nice ring to it? So I guess those would just be blatant "building" screens.
Hm.. well, there is Ratchet & Clank's 'fly to the next planet' loading cover, where every time you switch levels you get to enjoy a little interstellar jet-setting, which is obviously something meant to entertain you while it loads. It's not as bad as the ones here, but you eventually wish you could skip it, of course.
Dragon ball z had you playing minigames while it loaded. Some of them were fun (see DBZ Budokai 3) But the tenkaichi games were horrible. DBZ tenkaichi 2 had you messing with a spirit bal from yamcha. You had to try to hit sum boxes. uber lame!
Smackdown vs Raw superstar screens. You would be "treated" to a random superstar posing for the camera, usually accompanied by a still of them in the background beating the snot of out somebody. Hell, you could even unlock more superstar screens (usually scantily clad Divas) by using the money you earned in career mode.
When they tell you to make sure your wii remote is strapped up and that you are in a clear area on Wii Sports
Oh man, If I had 1 big complaint about Mass Effect, besides the Mako driving was the long elevator rides. It was probably, bigger levels longer elevator rides/load times.
Hmmmm my personal pick for worst disguised load screen would have to be the type writer load screen of Clive Barkers Jericho. It's supposed to be filling you in on your upcoming objective.... Just so happens that a 60 year old grandfather with Parkinsons disease is the one doing all the typing.
Now I don't know anything about Mass Effect, but Metal Gear Solid 1 is the worst when it comes to elevators. It's not an elevator to be precise, its jus a platform which transports you from one level of a building to another......reeeeeeeeeally slowly.
And there isn't just one,oh no my friends, there's another! When you get on the first one, you have to kill 3 invisible bad guys -OH NO- but thank god, the ordeal is soon over, but the worst is yet to come. You get off that 'elevator' and continue to find ANOTHER elevator!!! From the monment you first click the 'down' button, you have 43 enthralling seconds of wall-watching to catch up on. The only thing you can do here that is remotely entertaining is light up a smoke......a virtual one. After this, Master Miller calls to make sure you haven't splattered your brains on the wall with ur trusty SOCOM, thus ending this ordeal onto the more pleasant fight to the death with a 500-pound Behemoth wielding a minigun larger than your pick up truck.
One wonders why the architects decided to have their floors THAT far apart, but hey, what do we know about designing buildings eh?
The answer is 'more than them' apparently. The developers of Metal Gear Solid seemed to have ran out of money and had to resort to hiring the plumbers to build the place, as well as installing the toilets and heating system.
(Note: I honestly remember it being in the area of 4 minutes, not 43 seconds. Honestly! But you what they say, time flies..........when you've fallen asleep!)
And another thing about Metal Gear Solid. After having destroyed Metal Gear Solid, Liquid decides to subside his hatred of you to have a little man-to-man with you. A man-to-man that you can't skip. All other cut scenes can be skipped, except this one. Technical glitch? I doubt it.
I have to give it to them, this was very well disguised. I even doubted it as being a load screen disguise, but the unskippability makes me regain my senses.
I vote +1 for Mass effect elevators sucking my ass.
Blatant load screen and Asheron's Call isn't on the list? Let me paint a picture of this little mmo "gem", back in the day when I was using my compaq presario to connect to newsgroups to find out if my character was gimped or not after the latest patch(the answer was always 'yes').
You transport to a zone, die/respawn, start the game and you always got the same screen. A twirling portal akin to the show sliders. Now, like other games on your list they explained this through in game lore as magic, but what it really screamed was LOADING. It's not so bad nowadays since computers have more than 64mb of ram, but back in the day these things took near a minute to complete.
Want the kicker? A minority of players complained of motion sickness so much that the tunnel animation was eventually slowed down, making it that much more disheartening to watch.
The first game that comes to mind is The Legend of Heroes: A Tear of Vermillion for the Playstation Portable. The gameplay was pretty fun...if you ever got to it. The thing was constantly loading every time you went to a new screen, which was like every few minutes. No wonder why it was advertised as such a long RPG, you spent half the time waiting for the thing to load.
I think the worst loading screen out there is the new CoD4 loading screen. Not only do you have to just sit there and do nothing, the game blasts you with propaganda that's designed to get little jed-a-runnin' from his trailer park to join the military. I know what some of you are thinking "hey, that's not a loading screen cover-up... that's a blantant use of a load screen", but that's not the insidious part. The insidious part is by looking at it as a loading screen and accepting it as that, they hidden the fact that it's a propaganda pitcher! Um... I think I'll take my pills now... after I find my tinfoil hat.
crash bandicoot: wrath of cortex on the ps2. crash falls constantly, and you can move him left or right, for 5 minutes between levels, oh the fun. they should of just put LOADING and had it ready in 2 minutes, so people can actually play the game.
this contest is closed. look for the winners on wednesday!
i know it to late but i wnated to post this one anyway for the hell of it.
would the dbz load screens have counted. because they make it so you can do little stuuf during load with like saimen how many can make grow and master roshi in the flying saucer. and the ss3 gotenks ghost move
Damn, when will they release the winners?
I didn't think the loading screen for Assassins Creed was that bad it had good graphics and it wasn't that long. Atleast it wasn't just a screen that said loading you could run around and jump.
The Elevators in Mass Effect though were horrible.
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